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Página — Uerakua Anapu Uantakua Projects And Readings 2° Secundaria (pág. 97)

📄 otro uerakua anapu uantakua projects and readings 🎓 secundaria · 2° Secundaria México 🇲🇽 MX 🗣 Español
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Página 97 de Uérakua anapu uantakua. Projects and Readings.  Libro de Educación Secundaria Grado 2°  Ciclo Escolar 2025 - 2026
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Democratic Decision Making and Assertive Attitudes

In this project, you will evaluate the best strategy to design games tombolas, with the aim of favoring democratic decision making, collective participation, the promotion of learning environments and assertive attitudes, as well as the achievement of common goals.

En este proyecto, evaluarás la mejor estrategia para diseñar tómbolas de juegos para promover la toma de decisiones democráticas, la participación colectiva, la promoción de ambientes de aprendizaje y actitudes asertivas, así como alcanzar objetivos comunes.

AWARENESS What Are We Doing?

Through the creation of sports games, you will promote democratic decision making, collective participation, and the development of assertive attitudes.

starting Point

In every human interaction, there are similarities and differences in terms of needs,preferences, and interests. In games, decisions are made based on roles, positions,functions, or strategies. Sometimes, these decisions do not meet personal or group expectations.

In games, a communication process based on assertive and democratic attitudes is required to establish action plans. This means a respectful, empathetic, and conciliatory dialogue that considers and prioritizes the achievement of common goals, without losing sight of individual will and fulfillment.

Making democratic decisions in games and in everyday life is not easy.Sometimes it means giving up on one option and staying true to others.

To make the best decision, it is necessary to reflect on all the options, as well as the pros and cons of each one. It is also important that those involved agree when it comes to deciding.

INQUIRY DESIGN AND DEVELOPMENT That's the Question!

Making democratic decisions requires knowledge, skills, values, and willingness. It also requires designing activities that, in a suitable learning environment, promote assertive attitudes and everyone's participation.

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