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Guia Docente · Inicial · 2024
Guia Docente · Inicial · 2024

Ministerio de Educación del Ecuador

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Anexo 2 (continued): Collaborative work, technology and STEAHM toolbox

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1
Ejercicio 1

Guidelines for Collaborative Work

  • Give them shared goals.
  • Choose appropriate games and game elements.
  • Balance collaboration and competition: design games that let students work together and sometimes compete.

Guidelines for Technology-Mediated Work

Numerous free online games for English are available. Must be age-appropriate:

  • Educational apps for preschoolers: focus on letters, numbers, shapes, colors.
  • Interactive whiteboard games: SMART Learning Suite, interactive whiteboard apps.

Toolbox with STEAHM (CITAM+H) approach, Neuroeducation, Interdisciplinarity

When incorporating gamification into preschool, consider tools aligned with developmental needs. Design games that bridge multiple disciplines.

Hands-on learning materials

Building blocks, puzzles, flashcards — tactile benefits + gamification engagement.

Music and movement games

Incorporate physical activity reinforcing learning. Example: 'freeze dance' with educational prompts. Activities involving rhythm and coordination align with neuroeducational principles and arts.

Outdoor learning tools

Nature as playful educational space. Scavenger hunts, nature-based exploration.

Maintain balance between technology-based tools and hands-on, real-world experiences. Take STEAM+H outdoors: scientific concepts in nature, math scavenger hunts, art inspired by environment.

All these techniques are useful for developing competencies by activating curiosity and motivating critical thinking, respecting students' own rhythm, creating a good environment through collaboration and play, and relating English to their immediate reality.

Teaching Strategies for Key Competencies and Interdisciplinary Work

English plays a pivotal role in fostering the holistic growth of students.

Preguntas abiertas

1
Ejercicio 1

** ¿Qué actividades al aire libre puedo proponer para enseñar inglés?

Respuesta orientativa: Búsquedas del tesoro con vocabulario, descripciones de la naturaleza, juegos motores con instrucciones en inglés.

Diagrama 1

Toolbox STEAHM para gamificación en preescolar

mindmap
  root((Gamification Toolbox))
    Hands-on
      Blocks
      Puzzles
      Flashcards
    Music & Movement
      Freeze dance
      Rhythm
    Outdoor
      Scavenger hunts
      Nature exploration
    Technology
      Educational apps
      Interactive whiteboard

Glosario

  • STEAHM (CITAM+H): Science, Technology, Engineering, Arts, Humanities, Mathematics — variante extendida del enfoque STEAM con humanidades.
  • interactive whiteboard: Pantalla táctil de gran formato usada para presentar y manipular contenido digital en aula.
  • hands-on learning: Aprendizaje basado en la manipulación directa de materiales.
  • scavenger hunt: Juego en el que los participantes buscan objetos o pistas siguiendo una lista.
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Preguntas que la gente también hace

¿Qué actividades al aire libre puedo proponer para enseñar inglés?
Consulta la solución completa arriba o explora el libro entero para temas relacionados.
📌 Antes de leer esto
  • Ver pág. 53: Continuación con estrategias y enfoque interdisciplinario.
Siguiente tema sugerido
Anexo 2 (continuación): Strategies for Interdisciplinary Work and Cross-Cutting Competencies
📝 Transcripción de la página (texto seleccionable) 3753 caracteres

Guidelines for Collaborative Work

Give them shared goals.

Choose appropriate games and game elements.

Balance collaboration and competition, students like to win and sometimes it can be uncomfortable in the class environment, for this reason you should consider finding or designing games that let them work together, as well as letting them sometimes compete against each other.

Guidelines for Technology-Mediated Work

There are numerous free online games related to English available on the web. Nevertheless, it is important to consider that they need to be suitable for preschool students, then it is important to consider the use of: Educational Apps for Preschoolers: Choose age-appropriate educational apps that offer interactive games focu- sing on foundational skills like letters, numbers, shapes, and colors.

Interactive Whiteboard Games: Utilize interactive whiteboards with touch capabilities to engage children in group activities and games. Platforms like SMART Learning Suite or interactive whiteboard apps provide interactive lear- ning experiences.

Toolbox with STEAHM (CITAM+H) Approach, Neuroeducation, Interdisciplinarity

When incorporating gamification into preschool classes, it's essential to consider tools that align with the develo- pmental needs of young children. Design games that bridge multiple disciplines, fostering interdisciplinary connec- tions. Activities can, for instance, integrate math concepts into storytelling or encourage artistic expression in the context of science projects.

Here are some important tools for gamifying preschool education:

Hands-On Learning Materials: Include tangible, hands-on materials such as building blocks, puzzles, or flashcards that transform learning into a playful experience which integrates the tactile benefits of traditional learning tools with the engagement of gamification.

Music and Movement Games:

Incorporate music and movement games that promote physical activity while reinforcing learning concepts. Games like “freeze dance” with educational prompts can be both fun and educational. This game can be used as a warm- up to engage students' attention. Utilize music and movement games to support cognitive development. Activities that involve rhythm and coordination contribute to neuroeducational principles while incorporating elements of the arts.

Outdoor Learning Tools:

Consider tools for outdoor learning that turn the natural environment into a playful educational space. For instance, scavenger hunts or nature-based exploration activities.

Remember to maintain a balance between technology-based tools and hands-on, real-world experiences to create a well-rounded and developmentally appropriate gamified learning environment for preschoolers. Take STEAM+H learning outdoors through nature-based activities and games. Children can explore scientific concepts in nature, engage in math-related scavenger hunts, or create art inspired by the environment.

All these techniques are useful for developing competencies in young students by activating curiosity and motiva- ting critical thinking, respecting students' own rhythm, creating a good learning environment through collaboration and playing, and relating English to their immediate reality.

Teaching Strategies for the Development of Key Competencies and Interdisciplinary Work.

English plays a pivotal role in fostering the holistic growth of students by concentrating on competencies related to the development of foundational learning and socio-emotional support strategies.

Comprehensive teaching strategies for cultivating foundational and cross-cutting competencies across chosen fields and subjects, showcasing interdisciplinary work, encompass:

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