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Guia Docente · Inicial · 2024
Guia Docente · Inicial · 2024

Ministerio de Educación del Ecuador

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Living the class in a different way — Understanding the Natural Elements: The Sun and the Moon

📄 ejercicios guia-docente 🎓 Inicial Inicial Ecuador 🇪🇨 EC 🗣 Español
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Guia Docente · Inicial · 2024

1
Ejercicio 1

Living the class in a different way

In the classroom, the development of competencies is fundamental to prepare our students for the challenges of the 21st century. Each skill acquired enhances academic learning and builds a bridge to success in everyday and professional life.

Theme: Understanding the Natural Elements: The Sun and the Moon

Objectives

  • Identify and differentiate between the sun and the moon.
  • Comprehend the concepts of temporality, distinguishing between day and night.
  • Associate daily actions with the concept of temporality.
  • Differentiate the temporal aspects of various actions.

Knowledge

  • Basic vocabulary related to nature (sun, moon, sky, light, dark, stars).
  • Basic vocabulary related to temporality (day, night, morning, afternoon, evening).
  • Basic vocabulary related to daily activities (sleep, play, eat, work, etc.).

Authentic Assessment Activities

  • Observe children's participation and ability to identify the sun and moon.
  • Assess understanding of day/night concepts through games, stories and performances.
  • Evaluate ability to associate daily activities with specific times of day.
  • Consider socio-emotional engagement and creativity throughout the project.

Steps of the Comprehension Project with Gamification Methodology

  1. Introduction: introduce sun and moon through interactive storytelling or multimedia.
  2. Exploration: sorting pictures, observing and discussing sky phenomena.
  3. Application: gamified activities associating daily activities with corresponding time of day.
  4. Reinforcement: games, puzzles, virtual simulations.
  5. Assessment: observation, portfolio, project presentations.

DUA Activities to Promote Inclusion

  • Sensory-based activities: tactile materials, auditory cues.
  • Visual aids: pictograms, visual schedules.
  • Collaborative projects: group work for peer learning.
  • Individualized support: tailored to SEN students.

Bibliography

  • Clarke, S. et al. (2018). Gamification in Education: Breakthroughs in Research and Practice. Mehdi Khosrow-Pour, DBA.
  • Way, S. & Hickton, S. (2014). Using Stories to Teach Science. Mark Allen Group.

Preguntas abiertas

1
Ejercicio 1

** What do you do during the day? What about the night?

Respuesta orientativa: Open answer. Values vocabulary about daily routines and time of day.

Diagrama 1

Five steps of the gamification project

flowchart LR
  A[1. Introduction] --> B[2. Exploration]
  B --> C[3. Application]
  C --> D[4. Reinforcement]
  D --> E[5. Assessment]

Glosario

  • UDL (Universal Design for Learning) / DUA: Marco educativo que diseña los materiales y actividades para que sean accesibles a todos los estudiantes desde el inicio.
  • SEN (Special Educational Needs): Estudiantes con necesidades educativas especiales que requieren apoyos adicionales.
  • pictogram: Imagen simple que representa una palabra, acción o concepto.
  • scaffolding: Apoyos temporales que el docente brinda al estudiante para alcanzar nuevos aprendizajes.
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Living the class in a different way

In the classroom, the development of competencies is fundamental to prepare our students for the challenges of the 21st century. Each skill acquired not only enhances academic learning but also builds a bridge to success in everyday

and professional life.

Objectives: e Identify and differentiate between the sun and the

moon. Theme: Comprehend the concepts of temporality, particular: . - Understanding the Natural Elements: The Sun and _ P o p P Y Pp ly distinguishing between day and night. the Moon. e Associate daily actions with the concept of temporality. e Differentiate the temporal aspects of various actions. Authentic Assessment Activities to Make Learning Knowledge: Visible: e Basic vocabulary related to nature (sun, moon, sky, li- + Observe children’s participation in activities and ght, dark, stars) their ability to identify the sun and moon.

Assess their understanding of day and night con-

Basic vocabulary related to temporality (day, night, Ñ A ° y P y (day, nig cepts through their responses in games, stories, and

morning, afternoon, evening)

performances. e Basic vocabulary related to daily activities (sleep, play, e Evaluate their ability to associate daily activities eat, work, etc.) with specific times of day.

e Consider their socio-emotional engagement and creativity throughout the project.

Activities:

Steps of the Comprehension Project with Gamification Methodology:

Introduction: Introduce the concepts of the sun and the moon through interactive storytelling or multimedia pre-

sentations.

Exploration: Engage children in interactive activities such as sorting pictures of the sun and the moon, or obser-

ving and discussing daytime and nighttime sky phenomena.

Application: Create gamified activities where children associate daily activities with the corresponding time of day

(e.g., eating breakfast in the morning, sleeping at night).

Reinforcement: Provide reinforcement through games, puzzles, or virtual simulations where children reinforce their

understanding of temporality and natural elements.

Assessment: Utilize authentic assessment methods such as observation, portfolio assessment, or project presen-

tations to evaluate children's comprehension and competency develooment.

DUA Activities to Promote Inclusion in the Classroom:

e Sensory-based activities: Include sensory elements like tactile materials or auditory cues to accommodate different learning styles and sensory needs.

e Visual aids: Utilize visual aids such as pictograms or visual schedules to support understanding for children with diverse learning needs.

e Collaborative projects: Encourage collaborative projects where children work together in groups, promoting peer learning and cooperation.

e = Individualized support: Provide individualized support and assistance tailored to the specific needs of children with SEN. ensuring thev can actively participate in all activities.

Bibliography:

eClarke, S. et al. (2018). Gamification in Education: Breakthroughs in Research and Practice. Mehdi Khos-

row-Pour, DBA.

eWay, S. y Hickton, S. (2014). Using Stories to Teach Science. Mark Allen Group.

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